Worlds 2017 Quarterfinal Review: Misfits Gaming vs. SK Telecom T1
27 minutes into Game 4, Misfits Gaming were about to do the unthinkable.
Up 2-1 and at match point, Misfits needed to win one last team fight to eliminate SK Telecom T1 from Worlds 2017. Misfits were up nearly four thousand gold. They had greater numbers after picking off an isolated Blank. Misfits stormed mid and began sieging the inhibitor turret. A successful fight would mean the nexus, and a place in the history books.
But SKT would not fold. Led by the Unkillable Demon King Faker, the two-time defending champs turned an unfavorable 4v5 into an Ace of Misfits, regaining the momentum for good. They would go on to win Game 4, evening the quarterfinal series at 2-2, before outlasting a drained European side in Game 5. SKT ultimately secured their predicted berth in the semifinals, but Misfits made them earn it.
Over five games, Misfits and SKT treated the enraptured Guangzhou crowd to a series that will go down as one of the best professional League of Legends has ever produced. Absolutely no one gave Misfits a chance to win even a single game against the LCK titans. How did they nearly win three?
If Game 1 was an indication of things to come, the experts were right to doubt Misfits. SKT looked unbeatable, capitalizing on Faker’s Galio mid to pressure sidelanes early and often. The tone was set once Faker hit Level 6 and dived Alphari’s Rumble with impunity for First Blood. Faker was everywhere in the early game, and his snowball drove SKT to a 10k gold lead after 20 minutes. Misfits couldn’t pick their way back into the game, with Faker’s counter-engage a constant threat. After a convincing 3-0 team fight win minutes later, SKT casually secured Baron, then Aced Misfits and broke their nexus.
But if SKT’s play had been the only reason Misfits got stomped in Game 1, the series wouldn’t have lasted five games. No, SKT’s win on the Rift was precipitated by a massive win in the draft. Their first victory came when—with Janna and Lulu banned—Misfits picked Taric and Jarvan IV in their first rotation. That seemingly innocuous choice by Misfits set up SKT’s entire draft, allowing flex picks like Galio, Trundle and Jayce to completely stupefy Misfits’ strategy. Giving up Galio was bad enough; but compounding that mistake with a potential flex Trundle made it worse.
Even at draft’s end, Misfits had no idea where kkOma would lane his champions until the pregame clock hit 20. Red side's counter pick advantage had been completely neutralized, and Misfits had done it to themselves. SKT were free to create side lane pressure with three pushing lanes assisted by the global presence of Galio. As far as God compositions go, Jayce/Sejuani/Galio/Caitlyn/Trundle is up there, especially when the Trundle support can’t be punished.
Misfits couldn’t afford to bury themselves in the draft again. And they didn’t, adapting to SKT’s top lane emphasis by doubling down on winning bot. In Game 2, it was Misfits’ turn to flex on SKT’s first rotation Taric pick. They drafted Karma, and then flexed her mid with a last pick Blitzcrank, keeping an Ardent Censer in the composition while cranking up bot lane aggression.
IgNar who—like most supports—had spent all of Summer Split succeeding on playmaking champions, went back to what worked before Worlds. Blitz looked half-decent against in a loss to Team SoloMid, but this time around? IgNar couldn’t miss a hook if he tried, landing key Rocket Grabs on each member of SKT at least once.
But IgNar took second billing to Hans sama’s coming-out party on Tristana, encapsulated by a beautiful kill on Bang during a dive bot. That outplay earned Misfits the all-important First Turret, releasing Hans and IgNar to siege other outer turrets across the map. Hans ended Game 2 8-0-3 with 100% Kill Participation and 42.2% of his team's damage.
Soon, SKT were on the backfoot and IgNar was landing gamebreaking hooks at will. His Flash-grab of Faker after the SKT mid thought he was safe after a risky package dash was incredible, eventually allowing Misfits to take Baron. It wouldn’t be the last time Faker got hooked. IgNar and Misfits stormed mid on a Baron Power Play and broke the nexus in one move, evening the series at 1-1.
If Misfits had doubled-down on winning bot lane in Game 2, then Game 3 saw them triple-down. IgNar drafted Leona with the Fervor of Battle mastery, throwing the early game into complete chaos. SKT didn’t know what to make of Leona. She isn’t played in the LCK at all, and was last seen in a major region when Hong Kong Attitude’s Kaiwing championed her last July in the LMS (he lost). That unfamiliarity showed, costing SKT a tremendously played Level 1 2v2 bot with IgNar drawing First Blood on Bang at full Fervor stacks. It reminded me of the way Immortals fell apart against Archie’s Urgot top; their ignorance of the matchup cost them dearly in lane.
IgNar’s Leona wasn’t the only curveball Misfits threw. Maxlore called for Ivern in the jungle, yet another way Misfits smuggled an Ardent Censer into their team despite thumbing their nose at the Censer support meta. Ivern’s bushes plus Tristana’s demolition speed made for a punishing siege composition that could also control objectives.
In the face of these off-meta picks, SKT fumbled through their own. Vayne, last seen in the hands of Royal’s Uzi in a win over 1907 Fenerbahçe, made an unexpected appearance bot for Bang. You could see the thinking: Vayne’s dashes can counter Leona’s Zenith Blade if timed right. But Bang never made an impact on a champion that does nothing from behind, and he was behind from Level 1.
Hans was 5-1-2 with 100% Kill Participation after 12 minutes, but the lead wasn't solidified until Misfits successfully took Baron. Doing so required a patient dance that always hinted at a take in order to gain a concession from SKT; a summoner here, an ultimate there. It was the kind of discipline you see from the best Eastern teams and rarely (if ever) in the West. Misfits' big prize was Huni’s teleport. Without that, SKT couldn’t split effectively with the constant threat of Baron. In the end, Misfits waited until SKT were out of position, then took Baron via blastcone entrance, sealing the objective with Ivern bushes and damage from Hans.
But Misfits couldn’t break open the base with Baron. A fantastic Seismic Shove from Faker caught out PowerOfEvil and eventually fizzled out the push. Misfits would need a second Nashor to win Game 3, and they got it when Maxlore out-smote Blank for a steal. With three SKT players dead after the ensuing fight, Misfits wasted no time breaking all three inhibitors en route to victory.
Then, Game 4 happened.
SKT made some adjustments, taking Hans’ Tristana for themselves but embracing Misfits’ tank support meta at the same time. Throwing it back to early Summer Split, IgNar’s Alistar faced Wolf’s Braum. The tank answer from SKT allowed the Koreans to stay even in the early game, though that was due to Faker’s stellar Ryze play as much as anything else. Still, Misfits managed the first Baron, but again couldn’t break the SKT base.
Later, the game (and the series) took a dramatic turn. After securing a pick on Blank, Misfits rushed mid aiming to smash the mid inhibitor, opening Baron priority. Believing they had superior team fighting with their numbers advantage, Misfits dove the mid inhibitor turret and tried to win a series-defining fight. They initiated on Huni’s Trundle, but a timely Glacial Fissure from Wolf’s Braum plus an Unbreakable that mitigated Hans’ damage to Bang decided the fight. It didn’t help that Misfits dove without a minion wave to absorb turret shots.
SKT exploded from there, Acing Misfits and breaking European hearts in one decisive play. Misfits tried twice to regain the initiative, but twice SKT saw the fight coming and positioned well. Bang’s Tristana out-ranged Hans’ Sivir at this point, allowing the SKT AD carry easier access to the Misfits frontline while keeping himself insulated from Sivir’s Ricochets.
It’s here that we must all tip our caps to Faker, the best player to ever play competitive League of Legends. His 6-1-6, 10.8 CSM, 75% KP Game 4 kept the gold differential even early and his team in the hunt. Yes, he did have an easier laning phase against PowerOfEvil’s Mejai Karma, but that doesn’t discount the vision, Realm Warp plays, and timely Rune Prisons that pulled SKT across the finish line late. Faker is the best in the world because of complete games like this one, utterly dominant and necessarily clutch.
Game 5 was the denouement to the climax of Game 4, a plodding end to what was a fantastic series. Bang took Tristana again, and the turret-burning power of that pick paced the game in SKT’s favor. Even with a Shen for Alphari, Misfits lost control of the map once SKT began carefully picking advantageous fights, their engages planned in advance to account for a surprise Stand United teleport. All SKT wanted to do was get Huni online to split push; once they did, Misfits lacked tools to answer.
Once Misfits' nexus fell, SKT made their customary handshakes and winner’s bows. We’ll see them again soon enough. But it was Misfits the crowd demanded loudest, with chants of “M-S-F!” filling the Guangzhou Gymnasium. Numb in defeat, Misfits took a well-earned bow. Their two victories were the most any Western team had ever earned against the vaunted Korean juggernaut.
More promising than the wins was the way Misfits won, not by playing the Korean meta, but by forcing Korea to play theirs. It’s a futile gambit, attempting to beat Korean teams at their own game. If the West really wants to close the gap, they need to follow the example set by Misfits: Respect the meta, but apply your own twist that girds what you do best. For Misfits, they found a creative way to include the meta-defining Ardent Censer in their compositions while playing strong pocket picks. With deliberate strategy and excellent execution, they nearly slew a giant.